net.MaxConnectionsToTickPerServerFrame
net.MaxConnectionsToTickPerServerFrame is a console variable in Unreal Engine 5 (UE5). See what net.MaxConnectionsToTickPerServerFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Network · Namespace:
netHelp
When non-zero, the maximum number of channels that will have changed replicated to them per server update
Usage
Unreal console (open with ~)
> net.MaxConnectionsToTickPerServerFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in net
Net.LogSkippedRepNotifiesVarnet.LogUnhandledFaultsVarnet.MagicHeaderVarNet.MakeBpPropertiesPushModelVarnet.MaxChannelSizeVarnet.MaxClientGuidRemapsVarnet.MaxConstructedPartialBunchSizeBytesVarnet.MaxNetStringSizeVarnet.MaxNumberOfAllowedTArrayChangesPerUpdateVarnet.MaxNumberOfAllowedTArrayDeletionsPerUpdateVarnet.MaxPlayersOverrideVarnet.MaxRPCPerNetUpdateVar