Net.ReuseReplicatorsForDormantObjects
Net.ReuseReplicatorsForDormantObjects is a console variable in Unreal Engine 5 (UE5). See what Net.ReuseReplicatorsForDormantObjects does, its values, and how to use this cvar in the Unreal console below.
Category: Network · Namespace:
netHelp
When true, Server\'s will persist and attempt to reuse replicators for Dormant Actors and Objects. This can cut down on bandwidth by preventing redundant information from being sent when waking objects from Dormancy.
Usage
Unreal console (open with ~)
> Net.ReuseReplicatorsForDormantObjects 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in net
net.Replication.DebugPropertyVarNet.RepMovement.DrawDebugVarnet.ReportGameTickFlushTimeVarnet.ReportSyncLoadsVarnet.ReservedNetGuidSizeVarnet.ResetAckStatePostSeamlessTravelVarnet.RPC.DebugVarnet.RPCDoSAnalyticsMaxRPCsVarnet.RPCDoSDetectionOverrideVarnet.RPCDoSForcedRPCTrackingVarnet.ShareInitialCompareStateVarnet.ShareSerializedDataVar