Niagara.Ribbon.Tessellation.MaxInterp
Niagara.Ribbon.Tessellation.MaxInterp is a console variable in Unreal Engine 5 (UE5). See what Niagara.Ribbon.Tessellation.MaxInterp does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
niagaraHelp
When TessellationAngle is > 0, this is the maximum tesselation factor. Higher values allow more evenly divided tesselation. When TessellationAngle is 0, this is the actually tesselation factor (default=16).
Usage
Unreal console (open with ~)
> Niagara.Ribbon.Tessellation.MaxInterp 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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