Niagara.MinCulledGPUInstanceCount
Niagara.MinCulledGPUInstanceCount is a console variable in Unreal Engine 5 (UE5). See what Niagara.MinCulledGPUInstanceCount does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
niagaraHelp
Minimum number of culled (per-view) instance count entries allocated in the global buffer. (default=2048)
Usage
Unreal console (open with ~)
> Niagara.MinCulledGPUInstanceCount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in niagara
Niagara.GPUCountBufferSlackVarNiagara.GPUCountManager.AllocateIncrementVarNiagara.GPUCullingVarNiagara.GPUCulling.CPUToGPUThresholdVarNiagara.GPUSorting.CPUToGPUThresholdVarNiagara.GPUSorting.UseMaxPrecisionVarNiagara.MinGPUInstanceCountVarNiagara.RadixSortThresholdVarNiagara.Ribbon.MinSegmentLengthVarNiagara.Ribbon.Tessellation.EnabledVarNiagara.Ribbon.Tessellation.MaxErrorScreenPercentageVarNiagara.Ribbon.Tessellation.MaxInterpVar