p.AllowDestroyNonNetworkActors
p.AllowDestroyNonNetworkActors is a console variable in Unreal Engine 5 (UE5). See what p.AllowDestroyNonNetworkActors does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
When enabled, allows Clients in Networked Games to destroy non-networked actors (AActor::Role == ROLE_None). Does not change behavior on Servers or Standalone games.
Usage
Unreal console (open with ~)
> p.AllowDestroyNonNetworkActors 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.aabbtree.splitataveragecenterVarp.aabbtree.splitonvarianceaxisVarp.aabbtree.updatedirtyelementpayloadsVarp.AddFormerBaseVelocityToRootMotionOverrideWhenFallingVarp.AggregateGeom.ISPCVarp.AllowCachedOverlapsVarp.AllowKinematicKinematicConstraintsVarp.AllowNotForDedServerPhysicsAssetsVarp.AlwaysCreatePhysicsStateConversionHackVarp.AlwaysHardSnapVarp.AlwaysResetPhysicsVarp.AngleLerpVar