p.AddFormerBaseVelocityToRootMotionOverrideWhenFalling
p.AddFormerBaseVelocityToRootMotionOverrideWhenFalling is a console variable in Unreal Engine 5 (UE5). See what p.AddFormerBaseVelocityToRootMotionOverrideWhenFalling does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
To avoid sudden velocity changes when a root motion source moves the pawn from a moving base to free fall, this CVar will enable the FormerBaseVelocityDecayHalfLife property on CharacterMovementComponent.
Usage
Unreal console (open with ~)
> p.AddFormerBaseVelocityToRootMotionOverrideWhenFalling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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