p.BasedMovementMode
p.BasedMovementMode is a console variable in Unreal Engine 5 (UE5). See what p.BasedMovementMode does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
0 means always on regular tick (default); 1 means only if not deferring updates; 2 means update and save based movement both on regular ticks and post physics when on a physics base.
Usage
Unreal console (open with ~)
> p.BasedMovementMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.AnimDynamicsRestrictLODVarp.AnimDynamicsWindVarp.ApplyAsyncSleepStateVarp.AsyncCharacterMovementVarp.AsyncInterpolationMultiplierVarp.AsyncPhysicsBlockModeVarp.BoundingVolumeNumCellsVarp.BPTreeOfGridsVarp.BroadphaseTypeVarp.bUseUnifiedHeightfieldVarp.Chaos.AABBTransform.ISPCVarp.Chaos.AccelerationStructureCacheOverlappingLeavesVar