p.Chaos.Constraints.AlwaysAddSweptConstraints
p.Chaos.Constraints.AlwaysAddSweptConstraints is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.Constraints.AlwaysAddSweptConstraints does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Since GJKContactPointSwept returns infinity for it\'s contact data when not hitting anything, some contacts are discarded prematurely. This flag will cause contact points considered for sweeps to never be discarded.
Usage
Unreal console (open with ~)
> p.Chaos.Constraints.AlwaysAddSweptConstraints 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.Collision.ShapesArrayModeVarp.Chaos.Collision.SphereBoundsCheckVarp.Chaos.Collision.UseAccumulatedImpulseClipSolveVarp.Chaos.Collision.UseGJK2Varp.Chaos.Collision.UseShockPropagationVarp.Chaos.CollisionStore.EnabledVarp.Chaos.Constraints.DetailedStatsVarp.Chaos.Convex.UseTConvexHull3BuilderVarp.Chaos.ConvexGeometryCheckEnableVarp.Chaos.ConvexParticlesWarningThresholdVarp.Chaos.DampVelocity.ISPCVarp.Chaos.DebugDraw.ColorBoundsByShapeTypeVar