p.Chaos.DebugDraw.ColorBoundsByShapeType
p.Chaos.DebugDraw.ColorBoundsByShapeType is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.DebugDraw.ColorBoundsByShapeType does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Whether to use shape type to define the color of the bounds instead of using the particle state (if multiple shapes , will use the first one)
Usage
Unreal console (open with ~)
> p.Chaos.DebugDraw.ColorBoundsByShapeType 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.Constraints.AlwaysAddSweptConstraintsVarp.Chaos.Constraints.DetailedStatsVarp.Chaos.Convex.UseTConvexHull3BuilderVarp.Chaos.ConvexGeometryCheckEnableVarp.Chaos.ConvexParticlesWarningThresholdVarp.Chaos.DampVelocity.ISPCVarp.Chaos.DebugDraw.ColorShapesByIslandVarp.Chaos.DebugDraw.ColorShapesByShapeTypeVarp.Chaos.DebugDraw.ConvexExplodeDistanceVarp.Chaos.DebugDraw.EnabledVarp.Chaos.DebugDraw.MaxLinesVarp.Chaos.DebugDraw.ModeVar