p.Chaos.OneSidedHeightfieldAlwaysSweep
p.Chaos.OneSidedHeightfieldAlwaysSweep is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.OneSidedHeightfieldAlwaysSweep does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
When enabled, always use a sweep to ensure FHeightField::GJKContactPointImp never results in internal-facing contact data. Else, we only sweep if we detect an inward facing normal. Note that the sweep results can be inaccurate in some cases.
Usage
Unreal console (open with ~)
> p.Chaos.OneSidedHeightfieldAlwaysSweep 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.chaos.MinContactSpeedForStrainEvalVarp.Chaos.MinEvolution.ForceMaxConstraintIterationsVarp.Chaos.MinEvolution.RewindLerpVarp.chaos.MinImpulseForStrainEvalVarp.Chaos.MinRangeBatchSizeVarp.Chaos.OneSidedHeightFieldVarp.Chaos.PBDCollisionSolver.Position.MinInvMassScaleVarp.Chaos.PBDCollisionSolver.Position.PositionToleranceVarp.Chaos.PBDCollisionSolver.Position.RotationToleranceVarp.Chaos.PBDCollisionSolver.Position.SolveEnabledVarp.Chaos.PBDCollisionSolver.Position.StaticFriction.StiffnessVarp.Chaos.PBDCollisionSolver.VectorRegisterVar