p.Chaos.PBDLongRangeConstraints.MinParallelBatchSize
p.Chaos.PBDLongRangeConstraints.MinParallelBatchSize is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.PBDLongRangeConstraints.MinParallelBatchSize does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
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The minimum number of long range tethers in a batch to process in parallel.
Usage
Unreal console (open with ~)
> p.Chaos.PBDLongRangeConstraints.MinParallelBatchSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.PBDEvolution.FastPositionBasedFrictionVarp.Chaos.PBDEvolution.MinParallelBatchSizeVarp.Chaos.PBDEvolution.ParalleIntegrateVarp.Chaos.PBDEvolution.UseNestedParallelForVarp.Chaos.PBDEvolution.UseSmoothTimeStepVarp.Chaos.PBDEvolution.WriteCCDContactsVarp.Chaos.PerformGeometryReductionVarp.Chaos.PerParticleCollision.ISPCVarp.Chaos.PerParticleCollision.ISPC.FastFrictionVarp.Chaos.PerParticleCollision.ISPC.ParallelBatchSizeVarp.Chaos.PostIterationUpdates.ISPCVarp.Chaos.PreSimulationTransforms.ISPCVar