p.Chaos.Solver.Joint.TransferCollisionsDebugTestAgainstMaxClamp
p.Chaos.Solver.Joint.TransferCollisionsDebugTestAgainstMaxClamp is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.Solver.Joint.TransferCollisionsDebugTestAgainstMaxClamp does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Force all joint collision constraint settings to max clamp value to validate stability [def:false]
Usage
Unreal console (open with ~)
> p.Chaos.Solver.Joint.TransferCollisionsDebugTestAgainstMaxClamp 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.Solver.Joint.PositionToleranceVarp.Chaos.Solver.Joint.PriorityVarp.Chaos.Solver.Joint.PushOutPairIterationsVarp.Chaos.Solver.Joint.ShockPropagationVarp.Chaos.Solver.Joint.SolvePositionFirstVarp.Chaos.Solver.Joint.TransferCollisionsVarp.Chaos.Solver.Joint.TransferCollisionsKinematicScaleVarp.Chaos.Solver.Joint.TransferCollisionsLimitVarp.Chaos.Solver.Joint.TransferCollisionsStiffnessClampVarp.Chaos.Solver.Joint.UseLinearSolverVarp.Chaos.Solver.ParticlePoolNumFrameUntilShrinkVarp.Chaos.Solver.PushoutIterationsVar