p.Chaos.TriMeshPerPolySupport
p.Chaos.TriMeshPerPolySupport is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.TriMeshPerPolySupport does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Disabling removes memory cost of vertex map on triangle mesh. Note: Changing at runtime will not work.
Usage
Unreal console (open with ~)
> p.Chaos.TriMeshPerPolySupport 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.Suspension.VelocitySolveVarP.Chaos.SyncKinematicOnGameThreadVarp.Chaos.Thread.DesiredHzVarp.Chaos.Thread.WaitThresholdVarp.Chaos.Timestep.VariableCapped.CapVarp.Chaos.TriangleMesh.ISPCVarP.Chaos.UpdateKinematicsOnDeferredSkelMeshesVarp.Chaos.UseContactGraphGBFVarp.chaos.UseContactSpeedForStrainEvalVarp.Chaos.UseRBANForDefaultPhysicsAssetSolverTypeVarp.Chaos.VelocityField.ISPCVarp.Chaos.VisualDebuggerEnableVar