p.chaos.UseContactSpeedForStrainEval
p.chaos.UseContactSpeedForStrainEval is a console variable in Unreal Engine 5 (UE5). See what p.chaos.UseContactSpeedForStrainEval does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Whether to use contact speed to discard contacts when updating cluster strain (true: use speed, false: use impulse)
Usage
Unreal console (open with ~)
> p.chaos.UseContactSpeedForStrainEval 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.Thread.WaitThresholdVarp.Chaos.Timestep.VariableCapped.CapVarp.Chaos.TriangleMesh.ISPCVarp.Chaos.TriMeshPerPolySupportVarP.Chaos.UpdateKinematicsOnDeferredSkelMeshesVarp.Chaos.UseContactGraphGBFVarp.Chaos.UseRBANForDefaultPhysicsAssetSolverTypeVarp.Chaos.VelocityField.ISPCVarp.Chaos.VisualDebuggerEnableVarp.ChaosCloth.DebugDrawAmimNormalsVarp.ChaosCloth.DebugDrawAnimDriveVarp.ChaosCloth.DebugDrawAnimMeshWiredVar