p.ChaosCloth.DebugDrawAnimMeshWired
p.ChaosCloth.DebugDrawAnimMeshWired is a console variable in Unreal Engine 5 (UE5). See what p.ChaosCloth.DebugDrawAnimMeshWired does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Whether to debug draw the animated/kinematic Cloth wireframe meshes
Usage
Unreal console (open with ~)
> p.ChaosCloth.DebugDrawAnimMeshWired 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.chaos.UseContactSpeedForStrainEvalVarp.Chaos.UseRBANForDefaultPhysicsAssetSolverTypeVarp.Chaos.VelocityField.ISPCVarp.Chaos.VisualDebuggerEnableVarp.ChaosCloth.DebugDrawAmimNormalsVarp.ChaosCloth.DebugDrawAnimDriveVarp.ChaosCloth.DebugDrawBackstopDistancesVarp.ChaosCloth.DebugDrawBackstopsVarp.ChaosCloth.DebugDrawBendingConstraintVarp.ChaosCloth.DebugDrawBoundsVarp.ChaosCloth.DebugDrawCollisionVarp.ChaosCloth.DebugDrawFaceNormalsVar