p.ChaosClothEditor.DebugDrawAnimMeshWired
p.ChaosClothEditor.DebugDrawAnimMeshWired is a console variable in Unreal Engine 5 (UE5). See what p.ChaosClothEditor.DebugDrawAnimMeshWired does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Draws the current animated mesh input in wireframe
Usage
Unreal console (open with ~)
> p.ChaosClothEditor.DebugDrawAnimMeshWired 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.ChaosCloth.Solver.ParallelClothPostUpdateVarp.ChaosCloth.Solver.ParallelClothPreUpdateVarp.ChaosCloth.Solver.ParallelClothUpdateVarp.ChaosCloth.Solver.UseImprovedTimeStepSmoothingVarp.ChaosCloth.UseOptimizedTaperedCapsuleVarp.ChaosClothEditor.DebugDrawAnimDriveVarp.ChaosClothEditor.DebugDrawAnimNormalsVarp.ChaosClothEditor.DebugDrawBackstopDistancesVarp.ChaosClothEditor.DebugDrawBackstopsVarp.ChaosClothEditor.DebugDrawBendingConstraintVarp.ChaosClothEditor.DebugDrawCollisionVarp.ChaosClothEditor.DebugDrawElementIndicesVar