p.ChaosClothEditor.DebugDrawPhysMeshWired
p.ChaosClothEditor.DebugDrawPhysMeshWired is a console variable in Unreal Engine 5 (UE5). See what p.ChaosClothEditor.DebugDrawPhysMeshWired does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Draws the current physical mesh result in wireframe
Usage
Unreal console (open with ~)
> p.ChaosClothEditor.DebugDrawPhysMeshWired 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.ChaosClothEditor.DebugDrawLocalSpaceVarp.ChaosClothEditor.DebugDrawLongRangeConstraintVarp.ChaosClothEditor.DebugDrawMaxDistancesVarp.ChaosClothEditor.DebugDrawMaxDistanceValuesVarp.ChaosClothEditor.DebugDrawParticleIndicesVarp.ChaosClothEditor.DebugDrawPhysMeshShadedVarp.ChaosClothEditor.DebugDrawPointNormalsVarp.ChaosClothEditor.DebugDrawSelfCollisionVarp.ChaosClothEditor.DebugDrawWindForcesVarp.ChaosNonMovingKinematicUpdateOptimizationVarp.ChaosNumContactIterationsOverrideVarp.ChaosNumPushOutIterationsOverrideVar