p.ChaosClothEditor.DebugDrawSelfCollision
p.ChaosClothEditor.DebugDrawSelfCollision is a console variable in Unreal Engine 5 (UE5). See what p.ChaosClothEditor.DebugDrawSelfCollision does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Draws the self collision thickness/debugging information
Usage
Unreal console (open with ~)
> p.ChaosClothEditor.DebugDrawSelfCollision 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.ChaosClothEditor.DebugDrawMaxDistancesVarp.ChaosClothEditor.DebugDrawMaxDistanceValuesVarp.ChaosClothEditor.DebugDrawParticleIndicesVarp.ChaosClothEditor.DebugDrawPhysMeshShadedVarp.ChaosClothEditor.DebugDrawPhysMeshWiredVarp.ChaosClothEditor.DebugDrawPointNormalsVarp.ChaosClothEditor.DebugDrawWindForcesVarp.ChaosNonMovingKinematicUpdateOptimizationVarp.ChaosNumContactIterationsOverrideVarp.ChaosNumPushOutIterationsOverrideVarp.ChaosRigidsEvolutionApplyAllowEarlyOutVarp.ChaosRigidsEvolutionApplyPushoutAllowEarlyOutVar