p.RigidBodyLODThreshold
p.RigidBodyLODThreshold is a console variable in Unreal Engine 5 (UE5). See what p.RigidBodyLODThreshold does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Max LOD that rigid body node is allowed to run on. Provides a global threshold that overrides per-node the LODThreshold property. -1 means no override.
Usage
Unreal console (open with ~)
> p.RigidBodyLODThreshold 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.ReplaySQsVarp.ReplayUseInterpolationVarp.ReportTooManyChildrenNumVarp.ResimInterpStrengthVarp.ResimInterpTimeVarp.RewindCaptureNumFramesVarp.RigidBodyNodeVarp.RigidBodyNode.DebugDrawVarp.RigidBodyNode.EnableComponentAccelerationVarp.RigidBodyNode.EnableSimulationVarp.RigidBodyNode.EnableTimeBasedResetVarp.RigidBodyNode.MaxSubStepsVar