p.RigidBodyNode
p.RigidBodyNode is a console variable in Unreal Engine 5 (UE5). See what p.RigidBodyNode does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Enables/disables the whole rigid body node system. When disabled, avoids all allocations and runtime costs. Can be used to disable RB Nodes on low-end platforms.
Usage
Unreal console (open with ~)
> p.RigidBodyNode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.ReplayUseInterpolationVarp.ReportTooManyChildrenNumVarp.ResimInterpStrengthVarp.ResimInterpTimeVarp.RewindCaptureNumFramesVarp.RigidBodyLODThresholdVarp.RigidBodyNode.DebugDrawVarp.RigidBodyNode.EnableComponentAccelerationVarp.RigidBodyNode.EnableSimulationVarp.RigidBodyNode.EnableTimeBasedResetVarp.RigidBodyNode.MaxSubStepsVarp.RigidBodyNode.Space.MasterAlphaVar