r.BasePassForceOutputsVelocity
r.BasePassForceOutputsVelocity is a console variable in Unreal Engine 5 (UE5). See what r.BasePassForceOutputsVelocity does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Force the base pass to compute motion vector, regardless of FPrimitiveUniformShaderParameters.0: Disabled (default)1: Enabled
Usage
Unreal console (open with ~)
> r.BasePassForceOutputsVelocity 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AOStepExponentScaleVarr.AOUpdateGlobalDistanceFieldVarr.AOUseHistoryVarr.AOUseJitterVarr.AOViewFadeDistanceScaleVarr.AsyncPipelineCompileVarr.BasePassOutputsVelocityVarr.BasePassWriteDepthEvenWithFullPrepassVarr.bFlushRenderTargetsOnWorldCleanupVarr.BlackBordersVarr.Bloom.AsyncComputeVarr.Bloom.CacheKernelVar