r.Bloom.CacheKernel
r.Bloom.CacheKernel is a console variable in Unreal Engine 5 (UE5). See what r.Bloom.CacheKernel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to cache the kernel in spectral domain.
Usage
Unreal console (open with ~)
> r.Bloom.CacheKernel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.BasePassForceOutputsVelocityVarr.BasePassOutputsVelocityVarr.BasePassWriteDepthEvenWithFullPrepassVarr.bFlushRenderTargetsOnWorldCleanupVarr.BlackBordersVarr.Bloom.AsyncComputeVarr.Bloom.ScreenPercentageVarr.BloomQualityVarr.BufferVisualizationDumpFramesVarr.BufferVisualizationDumpFramesAsHDRVarr.BufferVisualizationOverviewTargetsVarr.BufferVisualizationTargetVar