r.DynamicRes.MaxConsecutiveOverbudgetGPUFrameCount
r.DynamicRes.MaxConsecutiveOverbudgetGPUFrameCount is a console variable in Unreal Engine 5 (UE5). See what r.DynamicRes.MaxConsecutiveOverbudgetGPUFrameCount does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Maximum number of consecutive frame tolerated over GPU budget.
Usage
Unreal console (open with ~)
> r.DynamicRes.MaxConsecutiveOverbudgetGPUFrameCount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DynamicRes.CPUTimeHeadRoomVarr.DynamicRes.FrameTimeBudgetVarr.DynamicRes.FrameWeightExponentVarr.DynamicRes.GPUTimingMeasureMethodVarr.DynamicRes.HistorySizeVarr.DynamicRes.IncreaseAmortizationBlendFactorVarr.DynamicRes.MaxScreenPercentageVarr.DynamicRes.MinResolutionChangePeriodVarr.DynamicRes.MinScreenPercentageVarr.DynamicRes.OperationModeVarr.DynamicRes.OutlierThresholdVarr.DynamicRes.TargetedGPUHeadRoomPercentageVar