r.EarlyZPass
r.EarlyZPass is a console variable in Unreal Engine 5 (UE5). See what r.EarlyZPass does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use a depth only pass to initialize Z culling for the base pass. Cannot be changed at runtime. Note: also look at r.EarlyZPassMovable 0: off 1: good occluders only: not masked, and large on screen 2: all opaque (including masked) x: use built in heuristic (default is 3)
Usage
Unreal console (open with ~)
> r.EarlyZPass 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DynamicRes.MinScreenPercentageVarr.DynamicRes.OperationModeVarr.DynamicRes.OutlierThresholdVarr.DynamicRes.TargetedGPUHeadRoomPercentageVarr.DynamicRes.TestScreenPercentageVarr.EarlyInitDynamicShadowsVarr.EarlyZPassOnlyMaterialMaskingVarr.EarlyZSortMaskedVarr.Editor.2DGridFadeVarr.Editor.2DSnapFadeVarr.Editor.2DSnapMinVarr.Editor.2DSnapScaleVar