r.EarlyZPassOnlyMaterialMasking
r.EarlyZPassOnlyMaterialMasking is a console variable in Unreal Engine 5 (UE5). See what r.EarlyZPassOnlyMaterialMasking does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to compute materials\' mask opacity only in early Z pass. Changing this setting requires restarting the editor. Note: Needs r.EarlyZPass == 2 && r.EarlyZPassMovable == 1
Usage
Unreal console (open with ~)
> r.EarlyZPassOnlyMaterialMasking 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DynamicRes.OperationModeVarr.DynamicRes.OutlierThresholdVarr.DynamicRes.TargetedGPUHeadRoomPercentageVarr.DynamicRes.TestScreenPercentageVarr.EarlyInitDynamicShadowsVarr.EarlyZPassVarr.EarlyZSortMaskedVarr.Editor.2DGridFadeVarr.Editor.2DSnapFadeVarr.Editor.2DSnapMinVarr.Editor.2DSnapScaleVarr.Editor.3DGridFadeVar