r.EmitMeshDrawEvents
r.EmitMeshDrawEvents is a console variable in Unreal Engine 5 (UE5). See what r.EmitMeshDrawEvents does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Emits a GPU event around each drawing policy draw call. /nUseful for seeing stats about each draw call, however it greatly distorts total time and time per draw call.
Usage
Unreal console (open with ~)
> r.EmitMeshDrawEvents 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Editor.Viewport.MaxRenderingResolutionVarr.Editor.Viewport.MinRenderingResolutionVarr.Editor.Viewport.OverridePIEScreenPercentageVarr.Editor.Viewport.ScreenPercentageVarr.Editor.Viewport.ScreenPercentageMode.NonRealTimeVarr.Editor.Viewport.ScreenPercentageMode.RealTimeVarr.Emitter.FastPoolEnableVarr.Emitter.FastPoolMaxFreeSizeVarr.Emitter.SkipRibbonSpawnInterpVarr.EmitterSpawnRateScaleVarr.EnableAsyncComputeTranslucencyLightingVolumeClearVarr.EnableComputeBuildHZBVar