r.GTAO.ThicknessBlend
r.GTAO.ThicknessBlend is a console variable in Unreal Engine 5 (UE5). See what r.GTAO.ThicknessBlend does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
A heuristic to bias occlusion for thin or thick objects. 0 : Off >0 : On - Bigger values lead to reduced occlusion 0.5: On (default)
Usage
Unreal console (open with ~)
> r.GTAO.ThicknessBlend 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.