r.GTSyncType
r.GTSyncType is a console variable in Unreal Engine 5 (UE5). See what r.GTSyncType does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Determines how the game thread syncs with the render thread, RHI thread and GPU. Syncing to the GPU swap chain flip allows for lower frame latency. 0 - Sync the game thread with the render thread (default). 1 - Sync the game thread with the RHI thread. 2 - Sync the game thread with the GPU swap chain flip (only on supported platforms).
Usage
Unreal console (open with ~)
> r.GTSyncType 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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