r.HairStrands.HairLUT.AbsorptionCount
r.HairStrands.HairLUT.AbsorptionCount is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.HairLUT.AbsorptionCount does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Change the number of slices of the hair LUT for the absorption axis
Usage
Unreal console (open with ~)
> r.HairStrands.HairLUT.AbsorptionCount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.Dump.GroomAssetVarr.HairStrands.Dump.GroomBindingAssetVarr.HairStrands.Dump.GroomComponentVarr.HairStrands.EnableVarr.HairStrands.EnableAdaptiveSubstepsVarr.HairStrands.HairGroupBuilder.MaxVoxelResolutionVarr.HairStrands.HairLUT.IncidentAngleCountVarr.HairStrands.HairLUT.RoughnessCountVarr.HairStrands.HairLUT.SampleCountScaleVarr.HairStrands.Interoplation.FrustumCullingVarr.HairStrands.Interpolation.DebugVarr.HairStrands.InterpolationMetric.AngleVar