r.HairStrands.Interoplation.FrustumCulling
r.HairStrands.Interoplation.FrustumCulling is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Interoplation.FrustumCulling does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Swap rendering buffer at the end of frame. This is an experimental toggle. Default:1
Usage
Unreal console (open with ~)
> r.HairStrands.Interoplation.FrustumCulling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.EnableAdaptiveSubstepsVarr.HairStrands.HairGroupBuilder.MaxVoxelResolutionVarr.HairStrands.HairLUT.AbsorptionCountVarr.HairStrands.HairLUT.IncidentAngleCountVarr.HairStrands.HairLUT.RoughnessCountVarr.HairStrands.HairLUT.SampleCountScaleVarr.HairStrands.Interpolation.DebugVarr.HairStrands.InterpolationMetric.AngleVarr.HairStrands.InterpolationMetric.AngleAttenuationVarr.HairStrands.InterpolationMetric.DistanceVarr.HairStrands.InterpolationMetric.LengthVarr.HairStrands.LightFunctionVar