r.Lumen.IrradianceFieldGather.OcclusionProbeResolution
r.Lumen.IrradianceFieldGather.OcclusionProbeResolution is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.IrradianceFieldGather.OcclusionProbeResolution does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Resolution of the probe\'s 2d occlusion layout.
Usage
Unreal console (open with ~)
> r.Lumen.IrradianceFieldGather.OcclusionProbeResolution 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.IrradianceFieldGather.ClipmapWorldExtentVarr.Lumen.IrradianceFieldGather.GridResolutionVarr.Lumen.IrradianceFieldGather.IrradianceProbeResolutionVarr.Lumen.IrradianceFieldGather.NumClipmapsVarr.Lumen.IrradianceFieldGather.NumMipmapsVarr.Lumen.IrradianceFieldGather.NumProbesToTraceBudgetVarr.Lumen.IrradianceFieldGather.ProbeAtlasResolutionInProbesVarr.Lumen.IrradianceFieldGather.ProbeOcclusionNormalBiasVarr.Lumen.IrradianceFieldGather.ProbeOcclusionViewBiasVarr.Lumen.IrradianceFieldGather.ProbeResolutionVarr.Lumen.IrradianceFieldGather.RadianceCache.StatsVarr.Lumen.MaxConeStepsVar