r.Lumen.IrradianceFieldGather.GridResolution
r.Lumen.IrradianceFieldGather.GridResolution is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.IrradianceFieldGather.GridResolution does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Resolution of the probe placement grid within each clipmap
Usage
Unreal console (open with ~)
> r.Lumen.IrradianceFieldGather.GridResolution 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.HardwareRayTracing.MaxIterationsVarr.Lumen.HardwareRayTracing.MaxTranslucentSkipCountVarr.Lumen.HardwareRayTracing.PullbackBiasVarr.Lumen.IrradianceFieldGatherVarr.Lumen.IrradianceFieldGather.ClipmapDistributionBaseVarr.Lumen.IrradianceFieldGather.ClipmapWorldExtentVarr.Lumen.IrradianceFieldGather.IrradianceProbeResolutionVarr.Lumen.IrradianceFieldGather.NumClipmapsVarr.Lumen.IrradianceFieldGather.NumMipmapsVarr.Lumen.IrradianceFieldGather.NumProbesToTraceBudgetVarr.Lumen.IrradianceFieldGather.OcclusionProbeResolutionVarr.Lumen.IrradianceFieldGather.ProbeAtlasResolutionInProbesVar