r.Lumen.Reflections.HardwareRayTracing.Indirect
r.Lumen.Reflections.HardwareRayTracing.Indirect is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.Reflections.HardwareRayTracing.Indirect does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables indirect ray tracing dispatch on compatible hardware (Default = 1)
Usage
Unreal console (open with ~)
> r.Lumen.Reflections.HardwareRayTracing.Indirect 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.Reflections.HairStrands.ScreenTraceVarr.Lumen.Reflections.HairStrands.VoxelTraceVarr.Lumen.Reflections.HardwareRayTracingVarr.Lumen.Reflections.HardwareRayTracing.BucketMaterialsVarr.Lumen.Reflections.HardwareRayTracing.Default.GroupCountVarr.Lumen.Reflections.HardwareRayTracing.Default.ThreadCountVarr.Lumen.Reflections.HardwareRayTracing.Retrace.FarFieldVarr.Lumen.Reflections.HardwareRayTracing.Retrace.GroupCountVarr.Lumen.Reflections.HardwareRayTracing.Retrace.HitLightingVarr.Lumen.Reflections.HardwareRayTracing.Retrace.ThreadCountVarr.Lumen.Reflections.HierarchicalScreenTraces.HistoryDepthTestRelativeThicknessVarr.Lumen.Reflections.HierarchicalScreenTraces.MaxIterationsVar