r.Lumen.Reflections.HardwareRayTracing.BucketMaterials
r.Lumen.Reflections.HardwareRayTracing.BucketMaterials is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.Reflections.HardwareRayTracing.BucketMaterials does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Determines whether a secondary traces will be bucketed for coherent material access (default = 1
Usage
Unreal console (open with ~)
> r.Lumen.Reflections.HardwareRayTracing.BucketMaterials 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.Reflections.BilateralFilter.StrongBlurVarianceThresholdVarr.Lumen.Reflections.DownsampleFactorVarr.Lumen.Reflections.GGXSamplingBiasVarr.Lumen.Reflections.HairStrands.ScreenTraceVarr.Lumen.Reflections.HairStrands.VoxelTraceVarr.Lumen.Reflections.HardwareRayTracingVarr.Lumen.Reflections.HardwareRayTracing.Default.GroupCountVarr.Lumen.Reflections.HardwareRayTracing.Default.ThreadCountVarr.Lumen.Reflections.HardwareRayTracing.IndirectVarr.Lumen.Reflections.HardwareRayTracing.Retrace.FarFieldVarr.Lumen.Reflections.HardwareRayTracing.Retrace.GroupCountVarr.Lumen.Reflections.HardwareRayTracing.Retrace.HitLightingVar