r.Lumen.TranslucencyVolume.RadianceCache.ClipmapDistributionBase
r.Lumen.TranslucencyVolume.RadianceCache.ClipmapDistributionBase is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.TranslucencyVolume.RadianceCache.ClipmapDistributionBase does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Base of the Pow() that controls the size of each successive clipmap relative to the first.
Usage
Unreal console (open with ~)
> r.Lumen.TranslucencyVolume.RadianceCache.ClipmapDistributionBase 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.TranslucencyVolume.GridDistributionLogZScaleVarr.Lumen.TranslucencyVolume.GridDistributionZScaleVarr.Lumen.TranslucencyVolume.GridPixelSizeVarr.Lumen.TranslucencyVolume.HardwareRayTracingVarr.Lumen.TranslucencyVolume.MaxRayIntensityVarr.Lumen.TranslucencyVolume.RadianceCacheVarr.Lumen.TranslucencyVolume.RadianceCache.ClipmapWorldExtentVarr.Lumen.TranslucencyVolume.RadianceCache.FarFieldVarr.Lumen.TranslucencyVolume.RadianceCache.GridResolutionVarr.Lumen.TranslucencyVolume.RadianceCache.NumMipmapsVarr.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudgetVarr.Lumen.TranslucencyVolume.RadianceCache.ProbeAtlasResolutionInProbesVar