r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution
r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Resolution of the probe\'s 2d radiance layout. The number of rays traced for the probe will be ProbeResolution ^ 2
Usage
Unreal console (open with ~)
> r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.TranslucencyVolume.RadianceCache.ClipmapWorldExtentVarr.Lumen.TranslucencyVolume.RadianceCache.FarFieldVarr.Lumen.TranslucencyVolume.RadianceCache.GridResolutionVarr.Lumen.TranslucencyVolume.RadianceCache.NumMipmapsVarr.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudgetVarr.Lumen.TranslucencyVolume.RadianceCache.ProbeAtlasResolutionInProbesVarr.Lumen.TranslucencyVolume.RadianceCache.ReprojectionRadiusScaleVarr.Lumen.TranslucencyVolume.RadianceCache.StatsVarr.Lumen.TranslucencyVolume.RadianceCache.VisualizeVarr.Lumen.TranslucencyVolume.SpatialFilterVarr.Lumen.TranslucencyVolume.SpatialFilter.NumPassesVarr.Lumen.TranslucencyVolume.Temporal.HistoryWeightVar