r.Lumen.TranslucencyVolume.SpatialFilter
r.Lumen.TranslucencyVolume.SpatialFilter is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.TranslucencyVolume.SpatialFilter does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use a spatial filter on the volume traces.
Usage
Unreal console (open with ~)
> r.Lumen.TranslucencyVolume.SpatialFilter 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudgetVarr.Lumen.TranslucencyVolume.RadianceCache.ProbeAtlasResolutionInProbesVarr.Lumen.TranslucencyVolume.RadianceCache.ProbeResolutionVarr.Lumen.TranslucencyVolume.RadianceCache.ReprojectionRadiusScaleVarr.Lumen.TranslucencyVolume.RadianceCache.StatsVarr.Lumen.TranslucencyVolume.RadianceCache.VisualizeVarr.Lumen.TranslucencyVolume.SpatialFilter.NumPassesVarr.Lumen.TranslucencyVolume.Temporal.HistoryWeightVarr.Lumen.TranslucencyVolume.Temporal.JitterVarr.Lumen.TranslucencyVolume.TemporalReprojectionVarr.Lumen.TranslucencyVolume.TraceFromVolumeVarr.Lumen.TranslucencyVolume.TraceStepFactorVar