r.Lumen.Visualize.MaxMeshSDFTraceDistance
r.Lumen.Visualize.MaxMeshSDFTraceDistance is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.Visualize.MaxMeshSDFTraceDistance does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Max trace distance for Lumen scene visualization rays. Values below 0 will automatically derrive this from cone angle.
Usage
Unreal console (open with ~)
> r.Lumen.Visualize.MaxMeshSDFTraceDistance 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.Visualize.HardwareRayTracing.GroupCountVarr.Lumen.Visualize.HardwareRayTracing.Retrace.FarFieldVarr.Lumen.Visualize.HardwareRayTracing.Retrace.HitLightingVarr.Lumen.Visualize.HardwareRayTracing.ThreadCountVarr.Lumen.Visualize.HiResSurfaceVarr.Lumen.Visualize.IndirectDiffuseVarr.Lumen.Visualize.MaxTraceDistanceVarr.Lumen.Visualize.MinTraceDistanceVarr.Lumen.Visualize.RayTracingGroupsVarr.Lumen.Visualize.StatsVarr.Lumen.Visualize.SurfaceCacheFeedbackVarr.Lumen.Visualize.TraceMeshSDFsVar