r.Lumen.Visualize.SurfaceCacheFeedback
r.Lumen.Visualize.SurfaceCacheFeedback is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.Visualize.SurfaceCacheFeedback does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether visualization should write surface cache feedback requests into the feedback buffer.
Usage
Unreal console (open with ~)
> r.Lumen.Visualize.SurfaceCacheFeedback 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.Visualize.IndirectDiffuseVarr.Lumen.Visualize.MaxMeshSDFTraceDistanceVarr.Lumen.Visualize.MaxTraceDistanceVarr.Lumen.Visualize.MinTraceDistanceVarr.Lumen.Visualize.RayTracingGroupsVarr.Lumen.Visualize.StatsVarr.Lumen.Visualize.TraceMeshSDFsVarr.Lumen.Visualize.TraceRadianceCacheVarr.Lumen.Visualize.ViewModeVarr.Lumen.Visualize.VoxelFaceIndexVarr.Lumen.Visualize.VoxelsVarr.Lumen.Visualize.VoxelStepFactorVar