r.LumenScene.FarField.DitheredStartDistanceFactor
r.LumenScene.FarField.DitheredStartDistanceFactor is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.FarField.DitheredStartDistanceFactor does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Starting distance for far-field dithered t-min, as a percentage of near-field t-max (Default = 0.66f).
Usage
Unreal console (open with ~)
> r.LumenScene.FarField.DitheredStartDistanceFactor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.DistantScene.SnapOriginVarr.LumenScene.DistantScene.StartDistanceFromCameraVarr.LumenScene.DistantScene.UpdateCapturesVarr.LumenScene.DistantScene.UpdatePlacementVarr.LumenScene.DumpStatsVarr.LumenScene.FarFieldVarr.LumenScene.FarField.MaxTraceDistanceVarr.LumenScene.FarField.ReferencePos.ZVarr.LumenScene.FastCameraModeVarr.LumenScene.GlobalSDF.ClipmapExtentVarr.LumenScene.GlobalSDF.FullyCoveredExpandSurfaceScaleVarr.LumenScene.GlobalSDF.ResolutionVar