UEConsole Commands
VariableConsole VariableRenderer

r.LumenScene.GlobalSDF.FullyCoveredExpandSurfaceScale

r.LumenScene.GlobalSDF.FullyCoveredExpandSurfaceScale is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.GlobalSDF.FullyCoveredExpandSurfaceScale does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

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Scales the half voxel SDF expand used by the Global SDF to reconstruct surfaces that are thinner than the distance between two voxels, erring on the side of over-occlusion.

Usage

Unreal console (open with ~)
> r.LumenScene.GlobalSDF.FullyCoveredExpandSurfaceScale 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r