r.LumenScene.GlobalSDF.FullyCoveredExpandSurfaceScale
r.LumenScene.GlobalSDF.FullyCoveredExpandSurfaceScale is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.GlobalSDF.FullyCoveredExpandSurfaceScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Scales the half voxel SDF expand used by the Global SDF to reconstruct surfaces that are thinner than the distance between two voxels, erring on the side of over-occlusion.
Usage
Unreal console (open with ~)
> r.LumenScene.GlobalSDF.FullyCoveredExpandSurfaceScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.FarFieldVarr.LumenScene.FarField.DitheredStartDistanceFactorVarr.LumenScene.FarField.MaxTraceDistanceVarr.LumenScene.FarField.ReferencePos.ZVarr.LumenScene.FastCameraModeVarr.LumenScene.GlobalSDF.ClipmapExtentVarr.LumenScene.GlobalSDF.ResolutionVarr.LumenScene.GlobalSDF.UncoveredExpandSurfaceScaleVarr.LumenScene.GlobalSDF.UncoveredMinStepScaleVarr.LumenScene.Heightfield.CullForViewVarr.LumenScene.Heightfield.FroxelCullingVarr.LumenScene.Heightfield.MaxTracingStepsVar