r.Nanite.MaxNodes
r.Nanite.MaxNodes is a console variable in Unreal Engine 5 (UE5). See what r.Nanite.MaxNodes does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Maximum number of Nanite nodes traversed during a culling pass.
Usage
Unreal console (open with ~)
> r.Nanite.MaxNodes 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Nanite.FilterPrimitivesVarr.Nanite.ImposterMaxPixelsVarr.Nanite.IsolateInvalidCoarseMeshVarr.Nanite.LargePageRectThresholdVarr.Nanite.MaterialSortModeVarr.Nanite.MaxCandidateClustersVarr.Nanite.MaxPixelsPerEdgeVarr.Nanite.MaxVisibleClustersVarr.Nanite.MeshDrawCommands.CacheMultithreadedVarr.Nanite.MinPixelsPerEdgeHWVarr.Nanite.MSInterpVarr.Nanite.OptimizedRelevanceVar