r.Nanite.Visualize
r.Nanite.Visualize is a console variable in Unreal Engine 5 (UE5). See what r.Nanite.Visualize does, its values, and how to use this cvar in the Unreal console below.
rHelp
When the viewport view-mode is set to \'Nanite Visualization\', this command specifies which of the various channels to display. Values entered other than the allowed values shown below will be ignored. Overview Mask Triangles Clusters Primitives Instances Overdraw MaterialComplexity MaterialID LightmapUV Groups Pages Hierarchy RasterMode SceneZMin SceneZMax SceneZDelta MaterialZMin MaterialZMax MaterialZDelta MaterialMode MaterialIndex HitProxyID LightmapUVIndex LightmapDataIndex PositionBits VSMStatic
Usage
> r.Nanite.Visualize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Nanite.Streaming.NumInitialImpostersVarr.Nanite.Streaming.NumInitialRootPagesVarr.Nanite.Streaming.StreamingPoolSizeVarr.Nanite.ViewMeshLODBias.EnableVarr.Nanite.ViewMeshLODBias.MinVarr.Nanite.ViewMeshLODBias.OffsetVarr.Nanite.Visualize.AdvancedVarr.Nanite.Visualize.ComplexityOverheadVarr.Nanite.Visualize.ComplexityScaleVarr.Nanite.Visualize.CompositeVarr.Nanite.Visualize.EdgeDetectVarr.Nanite.Visualize.OverdrawScaleVar