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r.RayTracing.Reflections.ExperimentalDeferred.MipBias

r.RayTracing.Reflections.ExperimentalDeferred.MipBias is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Reflections.ExperimentalDeferred.MipBias does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

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Global texture mip bias applied during ray tracing material evaluation. (default: 0) Improves ray tracing reflection performance at the cost of lower resolution textures in reflections. Values are clamped to range [0..15].

Usage

Unreal console (open with ~)
> r.RayTracing.Reflections.ExperimentalDeferred.MipBias 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r