r.RayTracing.Reflections.ExperimentalDeferred.SmoothBias
r.RayTracing.Reflections.ExperimentalDeferred.SmoothBias is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Reflections.ExperimentalDeferred.SmoothBias does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to bias reflections towards smooth / mirror-like directions. Improves performance, but is not physically based. (default: 0) The bias is implemented as a non-linear function, affecting low roughness values more than high roughness ones. Roughness values higher than this CVar value remain entirely unaffected.
Usage
Unreal console (open with ~)
> r.RayTracing.Reflections.ExperimentalDeferred.SmoothBias 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Reflections.ExperimentalDeferredVarr.RayTracing.Reflections.ExperimentalDeferred.AnyHitMaxRoughnessVarr.RayTracing.Reflections.ExperimentalDeferred.GenerateRaysWithRGSVarr.RayTracing.Reflections.ExperimentalDeferred.GlossyVarr.RayTracing.Reflections.ExperimentalDeferred.HorizontalResolutionScaleVarr.RayTracing.Reflections.ExperimentalDeferred.MipBiasVarr.RayTracing.Reflections.ExperimentalDeferred.SpatialResolveVarr.RayTracing.Reflections.ExperimentalDeferred.SpatialResolve.MaxRadiusVarr.RayTracing.Reflections.ExperimentalDeferred.SpatialResolve.NumSamplesVarr.RayTracing.Reflections.ExperimentalDeferred.SpatialResolve.TemporalQualityVarr.RayTracing.Reflections.ExperimentalDeferred.SpatialResolve.TemporalWeightVarr.RayTracing.Reflections.HeightFogVar