r.RHICmdFlushRenderThreadTasksVelocityPass
r.RHICmdFlushRenderThreadTasksVelocityPass is a console variable in Unreal Engine 5 (UE5). See what r.RHICmdFlushRenderThreadTasksVelocityPass does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Wait for completion of parallel render thread tasks at the end of the velocity pass. A more granular version of r.RHICmdFlushRenderThreadTasks. If either r.RHICmdFlushRenderThreadTasks or r.RHICmdFlushRenderThreadTasksVelocityPass is > 0 we will flush.
Usage
Unreal console (open with ~)
> r.RHICmdFlushRenderThreadTasksVelocityPass 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RHICmdFlushRenderThreadTasksVarr.RHICmdFlushRenderThreadTasksBasePassVarr.RHICmdFlushRenderThreadTasksPrePassVarr.RHICmdFlushRenderThreadTasksShadowPassVarr.RHICmdFlushRenderThreadTasksSingleLayerWaterVarr.RHICmdFlushRenderThreadTasksTranslucentPassVarr.RHICmdForceRHIFlushVarr.RHICmdMaxOutstandingMemoryBeforeFlushVarr.RHICmdMergeSmallDeferredContextsVarr.RHICmdMinCmdlistForParallelSubmitVarr.RHICmdMinCmdlistForParallelTranslateVarr.RHICmdMinCmdlistSizeForParallelTranslateVar