r.RHICmdFlushRenderThreadTasksShadowPass
r.RHICmdFlushRenderThreadTasksShadowPass is a console variable in Unreal Engine 5 (UE5). See what r.RHICmdFlushRenderThreadTasksShadowPass does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Wait for completion of parallel render thread tasks at the end of each shadow pass. A more granular version of r.RHICmdFlushRenderThreadTasks. If either r.RHICmdFlushRenderThreadTasks or r.RHICmdFlushRenderThreadTasksShadowPass is > 0 we will flush.
Usage
Unreal console (open with ~)
> r.RHICmdFlushRenderThreadTasksShadowPass 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RHICmdCollectRHIThreadStatsFromHighLevelVarr.RHICmdDeferSkeletalLockAndFillToRHIThreadVarr.RHICmdFlushOnQueueParallelSubmitVarr.RHICmdFlushRenderThreadTasksVarr.RHICmdFlushRenderThreadTasksBasePassVarr.RHICmdFlushRenderThreadTasksPrePassVarr.RHICmdFlushRenderThreadTasksSingleLayerWaterVarr.RHICmdFlushRenderThreadTasksTranslucentPassVarr.RHICmdFlushRenderThreadTasksVelocityPassVarr.RHICmdForceRHIFlushVarr.RHICmdMaxOutstandingMemoryBeforeFlushVarr.RHICmdMergeSmallDeferredContextsVar