r.Shadow.PreshadowsForceLowestDetailLevel
r.Shadow.PreshadowsForceLowestDetailLevel is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.PreshadowsForceLowestDetailLevel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When enabled, static meshes render their lowest detail level into preshadow depth maps. Disabled by default as it causes artifacts with poor quality LODs (tree billboard).
Usage
Unreal console (open with ~)
> r.Shadow.PreshadowsForceLowestDetailLevel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.PointLightDepthBiasVarr.Shadow.PointLightSlopeScaleDepthBiasVarr.Shadow.PreshadowExpandVarr.Shadow.PreShadowFadeResolutionVarr.Shadow.PreShadowResolutionFactorVarr.Shadow.PreshadowsVarr.Shadow.RadiusThresholdVarr.Shadow.RecordInteractionShadowPrimitivesVarr.Shadow.RectLightDepthBiasVarr.Shadow.RectLightReceiverBiasVarr.Shadow.RectLightSlopeScaleDepthBiasVarr.Shadow.ResolutionScaleZeroDisablesSmVar