r.Shadow.TexelsPerPixelPointlight
r.Shadow.TexelsPerPixelPointlight is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.TexelsPerPixelPointlight does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The ratio of subject pixels to shadow texels for point lights
Usage
Unreal console (open with ~)
> r.Shadow.TexelsPerPixelPointlight 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.SpotLightReceiverBiasVarr.Shadow.SpotLightSlopeDepthBiasVarr.Shadow.SpotLightTransitionScaleVarr.Shadow.StencilCullingVarr.Shadow.StencilOptimizationVarr.Shadow.TexelsPerPixelVarr.Shadow.TexelsPerPixelRectlightVarr.Shadow.TexelsPerPixelSpotlightVarr.Shadow.TransitionScaleVarr.Shadow.UnbuiltNumWholeSceneDynamicShadowCascadesVarr.Shadow.UnbuiltPreviewInGameVarr.Shadow.UnbuiltWholeSceneDynamicShadowRadiusVar