r.Shadow.StencilCulling
r.Shadow.StencilCulling is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.StencilCulling does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use stencil light culling during shadow projection (default) or only depth.
Usage
Unreal console (open with ~)
> r.Shadow.StencilCulling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.ShadowMaxSlopeScaleDepthBiasVarr.Shadow.SkipCullingNaniteMeshesVarr.Shadow.SpotLightDepthBiasVarr.Shadow.SpotLightReceiverBiasVarr.Shadow.SpotLightSlopeDepthBiasVarr.Shadow.SpotLightTransitionScaleVarr.Shadow.StencilOptimizationVarr.Shadow.TexelsPerPixelVarr.Shadow.TexelsPerPixelPointlightVarr.Shadow.TexelsPerPixelRectlightVarr.Shadow.TexelsPerPixelSpotlightVarr.Shadow.TransitionScaleVar